If your mod contains such an integer, you have to convert it back yourself. Note: Due to sm.json.open crashing when it tries to load a 64 bit integer, all integers that require more than 32 bits are stored as strings. Loading a database stores all entries into a dictionary with the localId of a mod as key. name )Įnd - Make sure to unload the databases after you're done using them, they take up quite a bit of memory getAllInstalledMods() - Returns an array of localIds (UUIDs, strings) - Do something with the localIds for _, localId in ipairs(loadedMods) do - Get the name of the mod found it's description.json print( ModDatabase. getAllLoadedMods() - Returns an array of localIds (UUIDs, strings) -] - Getting all installed mods local installedMods = ModDatabase. Getting all loaded mods local loadedMods = ModDatabase. Everything works both server-side and client-side function ModDatabaseTest.doDatabaseStuff( self )
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